本文實例為大家分享了Unity實現以弧線的形式運動到規定座標的具體代碼,供大家參考,具體內容如下
1、u3d場景的設置
2、 Run 腳本
using UnityEngine; using System.Collections; public class Run : MonoBehaviour { public GameObject target; //要到達的目標 public float speed = 10; //速度 private float distanceToTarget; //兩者之間的距離 private bool move = true; void Start() { //計算兩者之間的距離 distanceToTarget = Vector3.Distance(this.transform.position, target.transform.position); StartCoroutine(StartShoot()); } IEnumerator StartShoot() { while (move) { Vector3 targetPos = target.transform.position; //讓始終它朝著目標 this.transform.LookAt(targetPos); //計算弧線中的夾角 float angle = Mathf.Min(1, Vector3.Distance(this.transform.position, targetPos) / distanceToTarget) * 45; this.transform.rotation = this.transform.rotation * Quaternion.Euler(Mathf.Clamp(-angle, -42, 42), 0, 0); float currentDist = Vector3.Distance(this.transform.position, target.transform.position); if (currentDist < 0.5f) move = true; this.transform.Translate(Vector3.forward * Mathf.Min(speed * Time.deltaTime, currentDist)); yield return null; } } }
3、 運行結果
重合到一起後,拖動Start的小球,鬆手後又會重合。
[madbeef ] Unity實現物體弧線運動到規定的座標已經有267次圍觀